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No no no. Again, what a grate job! Crossing out Traits as you get injured/conditioned is awesome. Again, piece of art

Thanks!

and to you! Hope for more artwork 😉

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In the context of all the other lite OSR systems, OZR remains a real underrated gem in my opinion. It’s executed slickly with a very approachable style and layout. The rules are elegant - essentially a one stat system - and well suited to beginner players. Really neat stuff. I feel fortunate to own a physical copy.

Thanks, so kind!

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Another version of the character keeper - it has all of the equipment and spells and players can just choose the one they want from a drop down. It'll then pull in the right information. 

https://docs.google.com/spreadsheets/d/1NFdBOg3qu0c_FgB3Vi-dSoBOyFvrhcuFX29oPItO...

That’s great!

I really dig this, OZ. Nicely thought out and explained. Great for FKR games. Nice work!

Thanks!

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I've read going on 300 games now of several sorts but this just became my favorite OSR game I've read so  far by a pretty wide margin

(+1)

Thanks! Glad you like it!

Am I right in thinking that all Saves need to roll a 1 to succeed based on PC’s starting with 1 Luck?

For a starting character, yeah.

Tough stuff!

(+1)

It gets better once you survive a couple of sessions, but at first, yeah, avoid rolling!

(+6)

I love the cleanness of XP/advancement here! This is a really lovely set of procedures and I’m glad to see it’s live.

Thanks Sean!