In the context of all the other lite OSR systems, OZR remains a real underrated gem in my opinion. It’s executed slickly with a very approachable style and layout. The rules are elegant - essentially a one stat system - and well suited to beginner players. Really neat stuff. I feel fortunate to own a physical copy.
Another version of the character keeper - it has all of the equipment and spells and players can just choose the one they want from a drop down. It'll then pull in the right information.
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No no no. Again, what a grate job! Crossing out Traits as you get injured/conditioned is awesome. Again, piece of art
Thanks!
and to you! Hope for more artwork 😉
In the context of all the other lite OSR systems, OZR remains a real underrated gem in my opinion. It’s executed slickly with a very approachable style and layout. The rules are elegant - essentially a one stat system - and well suited to beginner players. Really neat stuff. I feel fortunate to own a physical copy.
Thanks, so kind!
Another version of the character keeper - it has all of the equipment and spells and players can just choose the one they want from a drop down. It'll then pull in the right information.
https://docs.google.com/spreadsheets/d/1NFdBOg3qu0c_FgB3Vi-dSoBOyFvrhcuFX29oPItO...
That’s great!
I really dig this, OZ. Nicely thought out and explained. Great for FKR games. Nice work!
Thanks!
I've read going on 300 games now of several sorts but this just became my favorite OSR game I've read so far by a pretty wide margin
Thanks! Glad you like it!
Am I right in thinking that all Saves need to roll a 1 to succeed based on PC’s starting with 1 Luck?
For a starting character, yeah.
Tough stuff!
It gets better once you survive a couple of sessions, but at first, yeah, avoid rolling!
I love the cleanness of XP/advancement here! This is a really lovely set of procedures and I’m glad to see it’s live.
Thanks Sean!