Joining my voice to the praise of this. Very elegant, sir.
A downloadable game
Ultralight roleplay inspired by Blades in the Dark.
Click download now to get access to the following files:
- Italian translations & print friendly versionsMay 23, 2022
- Old versionsJul 29, 2021
- Version 2.2Mar 02, 2021
- Version 2.1Mar 01, 2021
- Version 2.0Feb 28, 2021
- Version 1.7Jan 28, 2021
- Version 1.6Sep 29, 2020
- Version 1.5Sep 23, 2020
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I was looking for a super-streamlined version of Blades, and someone recommended this one. I really like what you're doing here! Thanks so much.
Cheers! I always intended to bolt on extra bits, flash backs, downtime. But never got round to it. Plus it always felt fairly obviously how to handle those elements (to me anyway).
Yeah, the way you've folded the conversation around positioning and risk into the core move is very clever while still feeling very much like Blades. If you ever want to do a 2-page version, that would be cool, but no pressure! I bet it would be easy to do a downtime thing where the city/NPCs/factions get to make a move for every downtime move the PCs make. And maybe different "playbooks" could get an extra die for specific types of actions or something. But again, that's something individual groups could add on themselves or not. Definitely inspiring.
What I’d like to do is a post-Messerspiel text that uses the same dice system, with some add ons for making characters, handling recovery of the pool, advice for flashbacks and other structural ideas about running that sort of gang/heist game.
But I think Messerspiel itself is done now. I might even have gone too far ‘refining’ it. I know some people prefer version 1.x (which is why I uploaded a bunch of old versions).
As someone who is very skeptical of FKR (read: would probably not enjoy), I still really love this. This game is polished, concise and very, very well designed. The way it combines multiple of the core systems of Blades is admirable.
Minimalistic and wonderful. Bravo. 5/5 stars.
Very solid. The most minimally complete implementation of dice pools that I've ever seen.
Could benefit from a rule for replenishing the dice pool.
Hi! Glad you liked it!
An earlier draft actually did have a rule for replenishing the dice pool (at the start of each session) but playtesting revealed to me that the rate of replenishment should be variable per game/setting/tone.
However! “I want to restore a die to my pool” is a perfectly worthy player goal to be stated in phase 2, and to be adjudicated by the ref.
I'm thinking about a "bad outcome" for that goal ...
... "You meant to rest and recuperate, but after four days and nights of drinking you awaken broke, half-naked, and shivering in a vomit-spattered alleyway. You're pretty sure some of the vomit is yours."
For some people that might count as a good outcome!
Great take on dice pools. That's a mechanic often overwrought and too clunky for it's own aims. This is solid.
This seems elegant. The mechanic with the stress die and comparing the result to the size of the pool is great.